There's no real Basic Science forum here, is there? ... I don't know where to put this.

Something that has been bothering me for ages now is the linear mindset of math in general and quantum entanglement specifically. I look at the math and it's linear, even when placed in a static state (null time) and this is whack. This is not the way things seem to work.

I first became really aware of the problem about 25 years ago when trying to program a computer to display the motion of globular super clusters. The program is pretty simple: Create an array for the stars, give each star a physical position (x,y,z) give it a mass, give it a vector (initial direction of movement through space) and a velocity. Drop the z coordinate and plot the x and y values to the screen. We now have a static 2D map of a globular super cluster.

If we fire it up at this point the 'stars' simply continue to plot based upon their initial vector, ie. there is no interaction between them. We need to add at least gravity into the mix to simulate the real thing (also entropy, drag, stellar decay, etc, but at least gravity)

So we drop a simple Newtonian mass attraction formula into the mix: Force = Gravitational Constant times (Mass1 times Mass2 over Distance between the masses Squared)

And yes I Know this formula is flawed but it's close enough for a simulation.

Gig is the model would fly apart after about 100 simulated years or less. The problem was with close encounters. When two simulated stars got close to each other star A got a big simulated gravity kick from star B, plotted accordingly, then when it came time for star B to run the formula star A was long gone and couldn't pay back the gravity kick.

Fine, program for close encounters, and reduce the time increment. Much better simulation but still the same problem. Clusters would fly apart much faster than they do in real life.

Okay, fine, fold the array into a higher dimension (talk about a memory hog) and run each pass of the gravity equation on a static (null time) model, plot each result into a higher level of the array, once every pass has been made average each plot down to the base level and plot the x/y values to the screen.

The result was something that took Hours for each single pass and Months for visible results. It was a much better simulation but in the end the things Still flew apart.

The above is somewhat simplistic; yes I used better gravitational models, yes I used floating point processing with the highest degree of accuracy allowed by the machines, no, no one could do better with the same hardware. Even the 'big kids' with the super duper 'you can only touch this if you are a God' computers had problems with their models (which were much much much better than mine but Still 'wrong')

The problem seems to stem from linear processing, linear math, linear Thought.

The world just doesn't work that way.

Two or more masses interact with each other Simultaneously. The math on star A "Creates" the math on star B which is "Creating" the math on star A ad infinitum. One creates the other which creates the one, as it were...

Chatting about it, it's an obvious and simple concept. "Simultaneous Processing", right? Any numbnut can grasp that, yes? Just do all the math at the same time...

So I've been following quantum entanglement for some years now and for some reason That set of brainiacs just don't seem to get that simple "Simultaneous Processing" gig... why is that?

Currently the theory goes something like this: If Bimbo A measures an entangled particle A then Bozo B particle will indeed collapse into a given state instantaneously, but Bozo B won't know if the B particle has collapsed into that state due to the actions of Bimbo A or the measurement of Bozo B. Ergo you can't use quantum entanglement / quantum teleportation for FTL or instantaneous communication.

This is so freeking linear it drives me crazy.

So what happens if Bimbo A and Bozo B both measure their respective entangled particles at the same instant?

Whose measurement collapses what particle where and why?

The real world does simultaneous reciprocal equations alla the time... in fact it seems kinda like the Natural Order Of Things...

So why can't we do it on paper, whip up a will be was warp drive, open up a subspace channel, damn the photon torpedoes, take the time tunnel to tomorrow via yesterday and live happily ever after?

mmph. It's gotta be easier than this. Folks are making it too hard... there's a simple answer out there, a "42" answer... somewhere...

"Just keep swimming, swimming swimming. Just keep swimming" - Dorry